A clear-eyed look at a punishing adventure game, with the rough edges left in place.
Cane and Rinse issue 442 opens with I Have No Mouth and I Must Scream, a 1995 sci-fi horror point-and-click adventure based on the 1967 short story.

Cane and Rinse
500 episodes listed below
A long-form games club with memory intact.
The Cane and Rinse videogame podcast treats each game as something to sit with, not merely rate and move past. Recent episodes move from Kirby and Wario to Defender, Rollcage, Balan Wonderworld, Castlevania, and Please, Touch The Artwork with patient context and personal history.
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The Cane and Rinse videogame podcast is a deep, conversational archive of games criticism in panel form. It is not built around hot takes. The show works title by title, letting each episode make space for context, recollection, mechanics, music, ports, credits, and the odd little facts that tend to fall out of shorter coverage. Recent subjects show its range clearly. Kirby and the Forgotten Land becomes a discussion of approachability, skill ceilings, segmented 3D spaces, and how a game can support children and completionists at the same time. Wario Land opens out into Game Boy aesthetics, Ryoji Yoshitomi's music, and the way a Mario-adjacent game can feel familiar but slightly discordant. I Have No Mouth and I Must Scream brings spoiler warnings, Harlan Ellison context, point-and-click frustration, walkthrough use, dead-end puzzle states, and the peculiar appeal of a game that may be easier to discuss than recommend. The show is comfortable with that distinction. Balan Wonderworld is approached through its clumsy design, bright environments, character work, world-music flavor, and dreamlike connection to earlier Sonic and Nights-era sensibilities. Castlevania: Legacy of Darkness makes room for naming confusion, development titles, director's-cut logic, and the strange pull of Nintendo 64 memory. Rollcage and Rollcage Stage II get framed through PlayStation culture, improbable physics, toy-car energy, and drum and bass or techno momentum. Defender and Stargate bring in arcade history, scoring endurance, bugs that became features, ROM variants, and Julian Jazz Rignor's perspective. Please, Touch The Artwork shifts the register toward museum signs, Belgian art-game puzzles, hidden-object structure, and playful title confusion. The pace is leisurely. The pleasure is cumulative. Instead of flattening old games into nostalgia or verdicts, the panel keeps asking what it felt like to play them then, what it feels like now, and which imperfections still have a pulse.
Made for: Best for players who like patient, spoiler-friendly conversations about game history, design texture, ports, music, and personal memory. It especially suits retro-gaming fans who enjoy context as much as conclusions.
What sets it apart: The show stands apart through its issue-by-issue focus, panel chemistry, and willingness to spend serious time on imperfect, obscure, or awkward games. It treats hardware quirks, regional versions, magazine culture, and player memories as part of the criticism.
The videogame discussion podcast
Based on 6 episodes we listened to · September 2026
Single-game roundtables connect firsthand play with the mechanical, technical, and historical details that shape how video games feel.
The Cane and Rinse videogame podcast gives one game at a time the full roundtable treatment. Leon Cox guides discussions that move between personal play, design choices, historical context, and community correspondence, while Thomas Quilfelt takes the chair for Astro Bot.
A Wario soundtrack gets the close attention you usually reserve for Defender's hardware-breaking tricks.
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Short reviews from the PlayNext desk, based on the episodes we processed.
A clear-eyed look at a punishing adventure game, with the rough edges left in place.
Cane and Rinse issue 442 opens with I Have No Mouth and I Must Scream, a 1995 sci-fi horror point-and-click adventure based on the 1967 short story.
A calm Kirby discussion that finds more depth than the game's surface suggests.
Kirby and the Forgotten Land comes across as an easy entry point that still gives more experienced players something to chew on. The strongest point is the balance: it welcomes newcomers without flattening the game into pure handholding, and there is enough room for cleaner,…
A warm, detailed panel on Wario Land and the odd shape that still makes it stand apart.
The Cane and Rinse panel treats Wario Land, Super Mario Land 3 as a Game Boy platformer with its own weird little identity, not just a Mario offshoot in a different costume.
Arcade history, score chasing, and a guest who has been there since the early days.
This issue stays with Defender and Stargate in the way real arcade talk often does: memory, versions, score chasing, and the small details that collectors care about.
A thoughtful deep-dive into one of Contra's most unusual regional variants.
Contra Hardcore gets a solid, regional-history-minded look at one of the series' strangest entries. Leon, Dan, and Sean treat the game's oddities as part of the appeal, not a novelty, moving from series context to platform trivia without losing the thread.
A warm, thoughtful discussion of Astro Bot's polish, charm, and first-party craft.
Cane and Rinse turns its attention to Astro Bot, framing Team Asobi's PS5 platformer as a polished first-party release and then teasing out why it lands so well.

Four co-hosts rank and dissect new video game releases, from Marathon to Metroid Prime 4.



Nilay Patel presses tech and media CEOs on how they actually run their companies.


Physician Shoshana Ungerleider pairs TED talks with interviews on aging, drug prices, and menopause.
Cane & Rinse No.709 covers I Have No Mouth and I Must Scream, the 1995 point-and-click adaptation of Harlan Ellison’s 1967 short story.
Volume 15, issue 708 goes full Kirby.
The Cane and Rinse podcast episode 707 covers Wario Land: Super Mario Land 3, the 1994 Game Boy platformer developed by Nintendo R&D1's Metroid 2 Return of Samus team and released in January 1994 in Japan.
This episode of the Cane and Rinse podcast reviews the 3D platformer Balan Wonderworld, discussing its development by Sonic co-creators, aesthetic appeal, and nostalgic connections to 1990s games like Nights into Dreams and Sonic Adventure.
This episode discusses Castlevania: Legacy of Darkness, exploring its connections to Castlevania 64 and its role as both a prequel and director's cut in the series.
This episode discusses the arcade racing games Rollcage and Rollcage Stage II, exploring their unique physics, 90s cultural influences, and gameplay features.
Defender and Stargate get the club-table treatment.
The hosts introduce a discussion of two puzzle-based art games, Please Touch the Artwork and its sequel.
A roundtable discussion about the classic arcade light gun game Time Crisis, its history, and its impact.
The hosts introduce a delayed episode about the game Black Myth: Wukong, featuring the original three founders of the podcast.
The hosts introduce a discussion about the classic 2D action-platformer Turrican, covering its origins and pronunciation.
The panel discusses the Nintendo 64 game Sin and Punishment, its genre, development history, and gameplay mechanics.
A videogame podcast episode discussing the classic game Rescue on Fractalus, its development by Lucasfilm Games, and its sci-fi shoot-and-rescue gameplay.
The hosts introduce a discussion about the game Sonic Adventure, debating its genre and place in the series.
A panel discussion podcast covering the video game Kingdom Hearts 2, including its story, development, and convoluted narrative.
The hosts discuss the PS2 cult classic Dark Cloud, its gameplay elements, and its place in RPG history.
The hosts introduce themselves and begin discussing the video game Judgment (also known as Judge Eyes), including its various titles.
A roundtable discussion about the survival horror game Amnesia: The Bunker, part of a Halloween special episode.
The Cane and Rinse podcast discusses Castlevania Legends, a 2D side-scrolling horror platformer for the Game Boy.
A detailed discussion of the 2000 point-and-click adventure game Escape from Monkey Island, covering its development, gameplay, and place in the series.
The Cane and Rinse podcast discusses Super Mario Land 2: Six Golden Coins for the original Game Boy.
The hosts discuss the survival horror game Alan Wake 2, its connection to previous games, and issue a spoiler warning.
This episode of the Cane and Rinse podcast features a discussion about Amnesia Rebirth, a narrative-driven first-person survival horror game by Frictional Games, exploring its story and place in the series.
The podcast discusses the video game Inscryption, exploring its rogue-like deck-building gameplay, mysterious elements, and surprising narrative twists.
This episode of the Cane & Rinse podcast features a discussion about Bayonetta 3, a third-person character action game and sequel to Bayonetta 2, with hosts reflecting on previous coverage of the series.
This episode discusses the Wipeout series, a futuristic anti-gravity racing and combat video game franchise, covering its development history from Sygnosis to Sony Studio Liverpool and recent contributions.
The Cane & Rinse podcast discusses Sonic 3D Blast, an isometric Sonic game released for Mega Drive/Genesis and Saturn, comparing it to other Sonic titles and exploring its development history.
Contra gets a patient, slightly messy Cane and Rinse pass.
Astro Bot gets the game-club treatment.
The hosts discuss the classic arcade game Gauntlet and its sequels, analyzing gameplay and visuals.
The hosts introduce a discussion about the video game Chrono Cross, a sequel to Chrono Trigger, covering its development and release history.
A roundtable discussion about the video game Pikmin 3, covering its gameplay, series history, and development.
A videogame discussion podcast episode about the game Pseudo Regalia, a 3D action platformer metroidvania with retro aesthetics.
A two-person discussion about the original RoboCop video game, its arcade origins, and its relation to the film.