A custom-built drill house turns a morning flight into a comic scramble.
The episode turns Avery and Quinn's custom-built drill house into the clear center of the action, and that choice gives the whole piece a neat comic drive.

Fast quests for story-hungry kids.
Kid Stories turns listener-inspired ideas into serialized fantasy and sci-fi adventures for younger audiences. Episodes move quickly through flying drill houses, labyrinth riddles, desert gloops, robot bounty hunters, dragon lands, and small comic beats that keep the danger approachable.
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Kid Stories is a children’s adventure storytelling series with a big appetite for quests, contraptions, magical places, and narrow escapes. It favors motion over explanation. A scene usually starts with something easy to picture, then adds a problem, a weird detail, and a reason to keep going. Recent episodes move between several serialized worlds. In the Drill House story, Avery and Quinn build a tank-like house with wings and a drill, lift it over Power-Up, then drive it underground in search of the Power Diamond. The same arc can shift from noisy invention to quiet wonder, as when Avery finds a glowing cavern and a panda no bigger than an apple. The Knight episodes have a classic quest shape, but the tone is looser and funnier. The Knight and Liko make their way through the Doom Labyrinth, survive flooding rooms and dangerous encounters, meet Old Prentiss, and head toward the Dragon Shield. Liko’s jokes, reading glasses, and very confident self-reporting keep the adventure from getting too solemn. Other arcs widen the map. Archer the Gloop discovers strange strength in the desert sun. The Orphan Rebels hurry through Openport while Goldstrike tracks them. Nora, Pip, and Finn reach the Dragon Highlands after a punishing ride through the night. Across these stories, the show keeps fantasy danger clear but kid-sized. There are battles, bounty hunters, labyrinth traps, monsters, and cliffhangers, but the writing stays plain, quick, and visual. Listener shout-outs are part of the texture, often turning real children’s names, drawings, and ideas into imagined heroes with magic powers or absurd specialties. Kid Stories works best for families who want serialized adventures with enough stakes to feel exciting and enough humor to stay friendly.
Made for: Designed for children and families who enjoy serialized fantasy and sci-fi adventures with clear scenes, lively characters, and mild suspense. It especially suits young listeners who like magic items, strange machines, riddles, monsters, and cliffhangers.
What sets it apart: The show blends listener-inspired shout-outs with sprawling original adventure arcs, so the worlds feel both invented and close to the audience. Its strength is clean, kinetic scene work: gadgets move, rooms flood, disguises fail, creatures appear, and the story keeps stepping forward.
An exciting collection of original stories crafted for a younger audience.
Based on 4 episodes we listened to · September 2026
Phil Bechtel turns children's inventions and magical predicaments into continuing narrated adventures with clear stakes and an agreeably silly streak.
Kid Stories sends young characters into large, continuing adventures where magical academies, dragons, strange creatures and homemade machines operate by rules that remain easy to follow.
A flying drill house awaits whenever your imagination needs heavier machinery and dragons for backup.
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Short reviews from the PlayNext desk, based on the episodes we processed.
A custom-built drill house turns a morning flight into a comic scramble.
The episode turns Avery and Quinn's custom-built drill house into the clear center of the action, and that choice gives the whole piece a neat comic drive.
A failed heist leads to a blunt falcon and a sharp laugh in the desert.
After the failed heist and the drift into the desert, this episode keeps Archer moving into the mountain caves, where Lucy, a peregrine falcon in a high alcove, gives the scene a tidy lift.
A dragon treasury turns rescue into a mission, then sends the kids toward the next danger.
This episode turns recovery into a bargain: Ember is safe for now, and the brown dragon offers the kids a deal. They are asked to help pursue the egg-thieving monsters in exchange for a choice from the dragons' treasury, and the trek through carved mountain passages and a…
A brisk chapter where each crystal removal raises the stakes.
Mind Crystal Mystery, part six, is at its best once the action leaves the dark forest flight and settles into the struggle back at the academy.


A field notebook in audio form.

True crime with a live-wire conscience.
Comedy tangents with too many witnesses.
East End culture, told close-up.

Disney parks talk with side-quest energy.
Lucy turns Archer's scouting into a one-hour gap at the west wall.
In part six of Mind Crystal Mystery, Peary, Henry, Lucy, and Holly escape the academy after Kate activates mind-control crystals.
Avella, Nina, and Miles chase a pirate ship to recover the Golden Seed after a parrot steals it.
In this episode of Kid Stories Podcast, the kids follow a wizard who stole the golden seed into a hidden valley and stop at a village called Valleytown.
The dragon treasury contains "weapons and armor," "books bound in dragon scales," and an infinite alchemist's satchel.
Avery and Quinn drill deep underground in their drill house to find a power diamond and stop the gloop bots, encountering vast caves and strange creatures.
A kid's story podcast episode where Avery prepares for an adventure in the town of Power Up, featuring shout-outs to listeners and the beginning of a series about the Drill House.
The Knight and Liko return to Treadway after retrieving the Knight's memory, with Liko embellishing their adventure story.
The Knight and Liko escape from Marma using a teleportation potion and find themselves in a new location with a fountain.
The Knight and Lico escape a flooded room by solving a riddle and continue deeper into the Doom Labyrinth.
The knight's new lightning mace battles a room full of toothy crush rooms.
Eugene threatens to melt every magical artifact unless Archer and Leon stop fighting and divide the island.
Archer the Gloop wakes up in a desert cave feeling unexpectedly energized by the sun, setting up a mystery about his unique abilities.
The Orphan Rebels try to evade the robot bounty hunter Goldstrike while resupplying at Openport space station.
In this episode of Kid Stories Podcast, Nora, Pip, and Finn journey to the Dragon Highlands after a miraculous event at Elena's house.