World at War Comics · Thomas Huls

Paul Thayer and the Hybrid team talk success on Kickstarter!

·1 hr 8 min·4 clips
Paul says Hybrid was funded in 16 minutes and the first five days blew past expectations.
Hybrid came in hot. Tommy opens on pure creator energy, with the Kickstarter numbers, the artwork, and the team intros all arriving fast. Sixteen minutes is the brag, and fair enough. Paul, Brendan, and Luke each get their lane: Brendan is writing, Luke is drawing, and Paul is publishing the project. The art gets the room's attention right away. Luke says this is his first time doing a title, which makes Tommy's reaction feel even bigger. Brendan talks craft without making it stiff. Screenwriting taught him one language, but comics made him rethink motion, framing, and what a panel has to earn. He describes reading comics as practical homework for layout, visual description, and giving Luke what he needed on the page. The reference points are very comics-brained. James Tynion comes up first, especially the horror, superhero work, and range Brendan admires. Scott Snyder brings the heavier punch, with Absolute Batman, New 52 Batman, and Death Metal named as action references that match Hybrid's harder edge. Tommy grabs that thread and runs with it, connecting the book's intensity to Project Now Assist and joking that Absolute Batman could slide into the world without feeling strange. The episode is not all impact shots, though. Brendan also brings up Joshua Williamson and Tom Taylor as models for keeping hard action tied to emotional parallels. It stays loose and fan-forward. Nobody turns Hybrid into a polished sales sheet; they sound like people staring at pages, campaigns, and covers together. The campaign keeps hanging over the chat in the best way. By the end, Tommy is thanking the comments, nudging people to back it, and guessing the project could move from 370 toward 400 by Sunday.

As heard by us

A warm, shop-floor look at a Kickstarter that hit its goal in minutes.

Paul and the Hybrid crew use a hot Kickstarter as a starting point, but they keep widening the frame to talk about how a comics project catches fire, how a first book comes together, and how a new artist can still make a page feel loud.

Read the full review in PlayNext →

Why you'd press play

A fast-moving Kickstarter hangout with real comics-shop energy.

Read the full recommendation in PlayNext →
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