To Kill Time Podcast · TJ VanBuren, Kain Wilder, Dylan Freeman

E75 Going To Sandusky To Kill Time

·1 hr 7 min·4 clips
Maverick launches riders 93 miles an hour, then 105 miles an hour backward, before a near-stop inside a black tunnel.
1. To Kill Time Podcast episode E75 centers on a Cedar Point trip and a return to regular recording. 2. TJ, Kane, and Dylan host the episode, and Dylan appears in person from Vermont after a long gap from the show. 3. The episode asks what TKT Podcast looks like after months away and whether the crew can settle into a twice-a-month schedule. 4. The opening minutes focus on Top Thrill 2, which they describe as covered in bugs that needed scraping at a gas station. 5. They talk about rain on the drive back, a smeared front end, and a license plate that was barely readable. 6. The first Cedar Point day is described as dead, which let them ride everything and move quickly between coasters. 7. They mention the hotel being close to the park, about 10 to 15 minutes away, and the first dinner being Raising Cane’s. 8. The Cane’s order stands out because they say the Cedar Point location was faster and better than their local one. 9. They explain how the park’s fast passes were handled through Apple Wallet and wristbands scanned at different spots. 10. Gatekeeper gets singled out as an entrance coaster because it passes directly over riders’ heads on the way in. 11. Maverick becomes the main tension point because the operator calls out a steep drop and a launch up to 92 miles an hour. 12. The hosts describe Maverick slowing in a black tunnel before firing again into a banked left turn and reverse corkscrew. 13. Top Thrill 2 is discussed as a three-launch ride that goes 93 miles an hour forward, 105 miles an hour backward, and then higher on the final launch. 14. One speaker shows a bruise from hitting his arm while trying to keep his hands up on Top Thrill 2. 15. They rank the ride highly, say they got off smiling, and immediately want to ride it again. 16. The episode also includes a side conversation about coaster engineering and how the launches create different forces. 17. The tone is loose, conversational, and heavily improvised, with jokes, interruptions, and back-and-forth reactions. 18. The format mixes trip recap, show reintroduction, and extended ride-by-ride commentary without a formal interview structure. 19. Listeners who like amusement parks, road trip stories, and host banter will get the most out of it. 20. Listeners who want a tight, topic-focused episode may skip it.

As heard by us

A messy coaster rant that works best when the details get specific.

To Kill Time Podcast settles into its own kind of chaos here, with a long Top Thrill 2 discussion that works because nobody tries to smooth it out.

Read the full review in PlayNext →

Why you'd press play

If you want a filthy Top Thrill 2 recap with launch-speed coaster talk.

Read the full recommendation in PlayNext →
Listen to the show on