The Steam Machine PC Gaming Podcast · Dalton Suter, Willie Eaton, TeamRetrogue

Mortal Kombat: Komplete Edition

·1 hr 58 min·2 clips
A Diablo 4 side quest sends a father to his son's ghost, then the reward comes after "I had to kill your son."
Dalton opens by batting away a few obvious Mortal Kombat intro gags. He settles on the welcome and rolls into the show with Willie while Nate is dealing with computer and internet trouble. The room gets loose fast. Willie jokes that the Mortal Kombat theme hit him so hard it made his microwave react, which is exactly the sort of nonsense this crew will happily ride with. The talk then turns to why Mortal Kombat: Komplete Edition was delisted. The answer is the expired Freddy Krueger license, and that sends the table into the special character rabbit hole. Kratos comes up right away because he was playable in the PlayStation 3 version. That opens the door to a wider memory scramble about guest fighters in fighting games. Link, Spawn, Vader, and Star Killer all get dragged into the mix as everyone tries to remember which platform got what. The details are fuzzy in the way old gaming memories usually are. From there Dalton shifts into his own project. He had the game files, an executable, and the itch to see whether an old PC release could run on Android through the same Proton-adjacent world that has made handheld PC gaming so appealing. That hardware angle matters. He talks about how exciting it is to play Windows games without dragging Windows bloat behind them. He also notes the limits, because Android is still a minimal, low spec platform compared with a gaming PC. The age of the game makes it feel like a fair test case. He points the emulator at the executable and gives it a shot. It crashes. He tries again and it crashes again. The whole thing turns into a little game preservation expedition through settings, files, and stubborn curiosity. The episode treats that sort of tinkering as part of the fun, not as a chore. It keeps circling back to what is cool, what is broken, and what is amusingly janky. Nate’s connection trouble, Willie’s interruptions, and the old console detours give the conversation its shape. It never gets polished. It just becomes familiar, like a group of friends thinking out loud about the same obsession from different angles.

As heard by us

A scrappy Mortal Kombat hang that turns trivia, licensing, and emulation into the hook.

This episode is a loose, funny hang built around Mortal Kombat nostalgia, fighting-game trivia, and the effort to wrestle a delisted classic back into reach.

Read the full review in PlayNext →

Why you'd press play

You want Mortal Kombat chatter that wanders into licensing trivia, guest-character crossover lore, and an Android emulator experiment.

Read the full recommendation in PlayNext →
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