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Blender and Godot in Game Development with Simon Thommes

December 25, 2025·36 min·2 clips
A Blender developer with no game experience discovered Godot's signal system by accident — and it changed how he thinks about extensibility.
Blender Studio is the art and tech lab here.

As heard by us

A practical look at Dog Walk and the Blender first, Godot backed pipeline behind it.

Software Engineering Daily uses Blender Studio's Dog Walk as a compact look at how an open source game pipeline gets built in practice. Joe Nash talks with Simon Thommes about keeping the production as Blender driven as possible, partly because the studio's artists already work…

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Why you'd press play

The inside story of Dog Walk, an open-source game built to stay almost entirely inside Blender.

Read the full recommendation in PlayNext →
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