Retronauts · Retronauts

The Years-in-Review Revue: 1976 & ’86

January 5, 2026·2 hr 3 min·5 clips
The Retronauts crew dons shock collars to review 1976 and 1986, promising a chaotic but focused dive into gaming's pivotal years.
The math gag gets things moving. Episode 749 starts by treating divisibility like a real premise, then slides into the annual years-in-review setup. The guardrails are mostly theater. A joke about shock collars for digressions lands exactly where it should, because this is the kind of panel that promises discipline right before drifting into the weeds. Then the chips take over. The Z80 becomes the hinge, sitting beside the 6502 as one of the processors behind a lot of late-seventies through late-eighties gaming hardware. Humble part, huge footprint. The panel runs through machines built around it: MSX, ColecoVision, SG1000, Master System, Game Boy, plus businessier names like K-Pro, Osborne, and TRS-80. Genesis gets a bookkeeping note too. The correction comes fast: that one is a sub-processor case, more of a timeline nudge than the main story. That is the rhythm here. Someone lists hardware, someone else adds the caveat, and the conversation stays loose without going vague. The 6502 keeps sharing the table. They talk about the chips as cheap, capable parts with different designs, not magic boxes that all did the same thing. Price matters as much as raw power. Cheap manufacturing put these processors within reach of hobbyists, home computers, and consumer machines that could finally make games feel possible. The designer's name gets cautiously half-remembered. Nobody pretends the memory is spotless, and the uncertainty around the Z80's relationship to the 8080 becomes part of the fun. For an episode billed as years in review, this stretch is really about hardware talk with the chatter left intact.

As heard by us

A chip-level retro-gaming history lesson with enough banter to keep the circuitry feeling human.

Retronauts opens its years-in-review run with 1976 and 1986, then settles into the machinery under a lot of late-70s and late-80s gaming. The Z80 gets the spotlight here as a cheap, humble workhorse: the panel rattles through its presence in the MSX, ColecoVision, Game Boy,…

Read the full review in PlayNext →

Why you'd press play

Press play for a chip-level tour of the 1976 and 1986 hardware that helped home gaming take off.

Read the full recommendation in PlayNext →
Listen to the show on