
Tilting Point’s Hunter Bulkeley Talks Profits, Purpose And How To Keep Players Engaged
·34 min·3 clips
Hunter Bulkeley reveals how Tilting Point designs games to retain players in a $21.4 billion quarter.
As heard by us
A Terra Genesis redesign turns a retention problem into a practical retention and LTV case.
Mobile games can make retention feel like a spreadsheet problem; this episode keeps it closer to product work. Hunter Bulkley of Tilting Point walks through how Terra Genesis, facing a long-term content constraint, used limited-time events to add levels, shift victory goals, and…
Why you'd press play
You will hear how 48-hour planet events gave Terra Genesis players a fresh reason to come back, with retention lifting about 20 to 30 percent.
Listen to the show on