LAS MEMORIAS DEL ALMA

TIEMPOS DE ROMPER PACTOS CON LA IGNORANCIA

·18 min·1 clip
Diego Leverone declares we are in time to break agreements with ignorance, revealing we live inside a designed system that is a school.
The episode is a solo monologue by host Diego Leverone, framed as a spiritual teaching. He opens by stating the core theme: it is time to break agreements with ignorance, as we live in a mental prison within a designed system. Leverone explains this system is a school, and many are game designers who understand its code. He describes entering the world with veils of oblivion, and the challenge is to maintain high vibration despite distractions. A central metaphor is introduced: our consciousness is like a vehicle driving on a dark road, where our understanding acts as headlights illuminating only the immediate present, not the full journey. Leverone emphasizes observing the 'now' because the context constantly tries to distract us. He discusses energy drainage from past events and the need for constant self-scanning. The mind is framed not as friend or enemy, but as a design with activation codes. Contracts with the system for having a physical vehicle can be broken through permissions. Leverone then elaborates on the system's nature: it was a school that needed faster evolution, leading to different narratives and energies. Players must awaken, embody their character, and then release it to transcend. He claims the project has had many restarts. A key claim is that over 10,000 beings are needed to move the energy of one player or protagonist, explaining why not everyone understands these concepts. The greatest truth is framed as love versus fear, not good versus bad. Listeners are told not to force understanding on others. The episode advises vibrating high to help reinvent the game beautifully. Leverone references the biblical idea that only children enter the kingdom, linking it to innocence broken by the system's design. He mentions movies like one by Arnold Schwarzenegger (likely 'The Last Action Hero') and 'Soul' as clues to the design, comparing it to 'The Truman Show'. He states many players were once game designers invited to play but got trapped by emotions and ego attachment. Leverone positions himself as a postman delivering messages, not a teacher. He shares that he and his team are recording from a 'centralistic center' and having fun. The practical advice culminates in making friends with oneself, forgiving, loving, and granting permission for a good experience. He closes by affirming we are never alone and were always united.
Listen to the show on