Game Fix Show · Evergreen Podcasts

Capcom Invests In The Future

·1 hr 27 min·5 clips
Marvel Cosmic Invasion gets called too short, too samey, and too light on roster variety.
1. Game Fix Show centers this episode on recent games, Call of Duty news, WWE news, Tekken news, and Colonel Fancy's Retro Reboot. 2. Mike and Verlaine host the show, with Berlain and Mike trading game impressions as the main speakers. 3. The episode asks what has been worth playing this week, then uses that question to compare big new releases, old franchises, and Retro Reboot coverage. 4. Mike says he finished Hogwarts Legacy after about 70 hours and called the ending underwhelming. 5. He says his character was probably too strong, he played on difficulty level 3, and the final battle felt like an easy win. 6. He also says the Hogwarts Legacy storyline makes him think about why certain events were not mentioned in the movies. 7. Mike reports playing Marvel Cosmic Invasion and describes it as a standard arcade side-scroller with multiplayer. 8. He says the game is probably one he will not play much, even though he is close to the later levels. 9. Mike also downloaded Lego Horizon Adventures and calls it a kid's game with multiplayer and a top-down view. 10. He points to one joke about Aloy calling rare earpieces a one-of-a-kind item, then another character saying he found a bucket of them. 11. Berlain says he is still playing Helldivers 2, where the current mission involves killing a billion of something. 12. He also mentions the Hell Divers anime made by the red and blue guys and says the Terminator game is on his list. 13. Berlain describes Terrifier as a simple side-scroller that mocks Scott Pilgrim and lets players use finishers and fatality-style kills. 14. Mike and Berlain then argue that Marvel Cosmic Invasion is too short, too familiar, and too light on roster depth for a modern beat-'em-up. 15. Berlain says the game becomes more interesting on hard mode because it turns into a real arcade run with only three continues. 16. Mike and Berlain both argue that beat-'em-up design needs more enemy intelligence, more characters, and more variation to stay fresh. 17. Mike shifts to Tears of the Kingdom and says the game changed for him once he left the Great Plateau and reached Hyrule. 18. He contrasts that design with Breath of the Wild, describing Tears of the Kingdom as better thought out with more useful power-ups and better hazards. 19. The tone is talkative, argumentative, and game-review driven, with long riffs and quick back-and-forth interruptions. 20. Listeners who like current games, arcade brawlers, and host banter will get the most from it, while listeners who want tight edits or story spoilers may skip it.

As heard by us

A noisy, specific debate about proximity chat and why it mostly creates viral moments.

The conversation is a loose, funny hangout built around gaming chatter, with proximity chat at the center. The panel keeps returning to a simple question: when does a social feature tip over into a gimmick that only really works for viral clips?

Read the full review in PlayNext →

Why you'd press play

Play this if you want a blunt take on why proximity chat keeps backfiring.

Read the full recommendation in PlayNext →
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