
How do you design a puzzle game that feels like a real computer but doesn't let players accidentally delete everything and get stuck?
As heard by us
A developer interview about retro interfaces, player paranoia, and games that make both feel unsettling.
Desktop Explorer brings DL Gaming Podcast into a new interview segment, using a retro-operating-system puzzle horror game to open a conversation about how games unsettle players.
Why you'd press play
You get a retro desktop, a puzzle game, and the prickly feeling that something on the screen may be noticing how you play.
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