Authors & Dragons Comedy DnD Podcast · Authors & Dragons

Dicey Bastards S2 E1: Cruise Campers

·1 hr 6 min
1. Authors & Dragons Comedy DnD Podcast returns with Dicey Bastards S2 E1, “Cruise Campers,” as MK Gibson sets the party on the road to Faramio. 2. MK Gibson serves as dungeon master and author, while Bevan, Rick Waltieri, Drew Hayes, Emily Kaplan, and Steve Wetherill return as the full cast. 3. The episode is built around getting the Dicey Bastards from a campsite outside Faramio into the port town before the Grand Whimsy departs. 4. The recap names the earlier mission to Blago Gulch, where the group stole the tooth of Tiamat and killed two hags. 5. West Cherry’s D-bag Day party and Father Brandon’s shipping payment explain why the group now has a luxury cruise booking. 6. Kabir’s wilderness navigation is blamed for a trip that should have taken seven days but has stretched to about 12. 7. The campsite scene introduces Jim, Quig, GIMP, and Karen as familiars, with the names negotiated in real time. 8. Rick Waltieri’s warlock familiar is a closet, while Moog’s familiar becomes an imp named GIMP with a leather mask joke attached to it. 9. The conversation also establishes that familiars can be invisible, talk telepathically, or speak aloud if the table wants that. 10. Claudia’s familiar event becomes the biggest mechanical reveal of the opening stretch, as a glowing koala spirit enters her. 11. Claudia says, “I’ve been penetrated,” and the group treats the possession as part of her level-up result. 12. The table then spends several minutes on whether koalas count as bears, with the answer settled in fantasy terms by the DM. 13. The flash pants appear as an ultra-thin nude-colored item that can emit a burst of magical light up to 60 feet away. 14. Their drawback is explicit: after use, the wearer drops to the ground, arches their back, and is doused with water. 15. Claudia takes the flash pants for herself and puts them on after the group debates attunement and safety. 16. The road banter keeps circling back to swamp heat, mosquito blasting, goodberries, and the smell of old travel and formaldehyde. 17. The tone stays loose, profane, and improvisational, with the DM pausing frequently to answer rules questions and item clarifications. 18. The final stretch into Faramio turns into bright beach comedy, with drums, island music, rum, coconuts, topless sunbathers, and crowded tourist streets. 19. Listeners who like D&D table banter, magic-item nonsense, and long-running cast chemistry will get the most out of this episode. 20. Listeners who want a tight plot with minimal digressions may not enjoy the pace.

As heard by us

A loose, banter-heavy season opener where the cast's chemistry does most of the work.

Dicey Bastards returns with the full cast back, and MK Gibson steers the table into a loose, banter-heavy opener. The talk keeps looping through familiars, magic items, and bears, so the rules chatter and side remarks end up carrying the joke as much as the story does.

Read the full review in PlayNext →

Why you'd press play

Press play if you want a brand-new Dicey Bastards season opener where rules talk keeps getting pulled back into table chaos.

Read the full recommendation in PlayNext →
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